Learning about space always excites my grade 4 students. They are curious and have such a vivid imagination! However, the unit does not allow scope for much inquiry. The knowledge is out there and they basically need to identify and sort information. We came up with the idea of creating a board game for the summative assessment.They had to use their knowledge of space and invent a game with an instructional manual. The results were amazing. Ride on a comet and zoom to the desired destination; get sucked into a black hole; hitch a ride on Voyager...
Spinners, based on their recent Maths topic "Probability" were ingeniously used. My colleague and I were delighted by the results. Unfortunately I am having loads of problems uploading videos on the blog. The excitement, the buzz was quiet obvious there.
What I liked about the lesson was that it was not planned. The students had to invent their own rules and figure out what works or doesn't work. They realized they HAD to edit their manuals in order to answer their peers' queries and take into account the fairness of things.
A few days after this lesson, I came across John Hunter's video on his board game. Wow!
Spinners, based on their recent Maths topic "Probability" were ingeniously used. My colleague and I were delighted by the results. Unfortunately I am having loads of problems uploading videos on the blog. The excitement, the buzz was quiet obvious there.
What I liked about the lesson was that it was not planned. The students had to invent their own rules and figure out what works or doesn't work. They realized they HAD to edit their manuals in order to answer their peers' queries and take into account the fairness of things.
A few days after this lesson, I came across John Hunter's video on his board game. Wow!
Mr Hunter refers to San Tzu's "The Art of War"
Click on the link to download the book: The Art of War
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